Dopamis
Known as the flying city, Dopamis is a perilous and mysterious place, made up of advanced materials that are lightweight and strong, but vulnerable to the intense and unpredictable forces of the never-ending tornado of electricity that surrounds it.
The city is interconnected by advanced networks of circuitry, similar to chips found in electronic devices, and is vulnerable to tampering and interference from outside forces. This is what makes Dopamis a place of danger and intrigue, where the lines between real and fake are blurred and the truth is often hard to discern.
The flying city is a testament to the power of technology and the unpredictable nature of the world of Sipheria. Its advanced materials and intricate circuitry hint at the vast and unknown possibilities that lie waiting to be discovered and serve as a reminder of the great risks that come with exploring hidden secrets.
Dopamis Living Creatures
Just like all other regions in the World of Sipheria, Dopamis is filled with critters and megafauna. Most of Dopamis’ critters take the form of circuit-filled creatures. Some of them may be cute in appearance, but they all have one thing in common — they are bringers of mass destruction.
Various megafauna also roam and protect certain areas of Dopamis. These are large and dangerous creatures that are universally strong and resilient. It is believed that they had evolved from critters that transformed due to prolonged exposure to Ather deposits.
Guardian Spirits also guard restricted areas of Dopamis. They are forces that should not be reckoned with.
Zendor
Zendor, the World of Stone and Battle, is a harsh realm where reality blends with digital echoes beneath brass-stained skies. Its brutal red deserts and fearsome dust storms test all who dare to venture through its expanse. Colossal beings, forged from a marriage of living stone and mechanical innovation, patrol between obsidian spires that stretch endlessly toward the heavens. In this shattered domain, mountains weep tears of silver and the ground itself whispers ancient secrets. The Bone Queen observes all from her throne of fractured memories, crowned with the dreams of fallen kingdoms. Every crystal in Zendor holds a story, every shadow masks a threat, and the boundary between digital and physical realms has long since dissolved into beautiful confusion. The very air carries the taste of corruption, resonating with tales of epic clashes between mechanical beings who, in their pride, transformed themselves to crystal rather than accept defeat. Though little is known of its origins beyond its namesake deity, Zendor stands as a testament to the raw power and mystery that permeates Sipheria. How's that? I've maintained the core imagery while creating a smoother narrative flow that better connects the various elements of this fascinating world.
With 30 brand new sectors covering the vast expanse of Zendor, Siphers will have their work carved out for them. Be vigilant, for nothing is ever as it seems in Zendor. Venture forth, Siphers, to a realm where even the dust beneath your feet might once have been a god. And you, are destined here to unravel its mysteries.
Will you discover how deep the rabbit hole goes?
Sera
Sera is a plant-filled region of Sipheria. It is a place of great beauty and wonder, characterized by its towering mushrooms that come in a variety of shapes and sizes, with some reaching heights of hundreds of feet, while others are smaller and more compact. The mushrooms are characterized by their soft, glowing caps and stems, which were illuminated by a faint, ethereal light.
Sera is a world full of diverse flora, fauna, & magical elements with origins that remain unknown. It is home to various strange and exotic plant and animal life, including luminescent fungi that glow in the dark, giant spiders, and venomous snakes that lurk in the shadows, waiting to pounce on their prey.