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Whitepaper — Abstract

The Convergence of AI, Gaming & Infrastructure (AGI)

Tokenomics

Sipher Vault

The 'AGI' Tech Stack

Roadmap

Vision for the Future

Stats & Equipment

Stats & Equipment

Ather Labs Atlas
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Sipher Atlas
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Wiki
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Game Features
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Stats & Equipment
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Contents

Core Hero Stats

Every Vessel in Sipher Odyssey has a set of core stats that determine their combat effectiveness. Understanding these stats is essential to building powerful characters and optimizing your loadout.

Primary Stats

Stat
Description
Impact
Health (HP)
The maximum amount of damage your Vessel can take before being defeated
Higher HP allows you to survive longer in combat
Speed
Determines how quickly your Vessel moves
Higher Speed improves mobility and evasion
Strength
Affects melee weapon damage
Higher Strength increases melee attack power
Defense
Reduces incoming melee damage
Higher Defense improves survivability against melee attackers
Precision
Affects ranged weapon damage
Higher Precision increases ranged attack power
Evasion
Reduces incoming projectile damage
Higher Evasion improves survivability against ranged attackers
PVP Rating
Special stat used in PVP modes
Affects combat effectiveness and CC reduction in PVP

Score Metrics

Metric
Description
Hero Score
Combined score of your Vessel's stats, equipped Weapons, and Gear
Augment Score
Average score of all Augments on your Vessel, Weapons, and Gear
Weapon Score
Rating based on your weapon's stats and rarity
Weapon DPS
Calculation of how much damage your weapon deals per second

Equipment System

Weapons

Sipher Odyssey features diverse weapon types, each with unique stats and playstyles.

Ranged Weapons

  • Assault Rifle: Balanced weapon with good range and rate of fire
  • Dual SMG: Fast-firing weapons with high damage potential
  • Shotgun: Powerful close-range weapon with area damage
  • Grenade Launcher: Explosive weapon with area effect damage
  • Dual Revolver: Precise weapons with high critical potential

Melee Weapons

  • Katana: Quick weapon with flowing combo attacks
  • Iron Fist: Powerful weapon with high damage strikes
  • Lightning Whip: Extended reach weapon with area effects

Weapon Stats

Each weapon has primary stats that define its performance:

Ranged Weapon Stats

  • Damage per Shot: Base damage per projectile
  • Magazine Size: Number of shots before reloading
  • Fire Rate: How quickly the weapon fires
  • Reload Speed: Time required to reload
  • Critical Chance: Probability of landing a critical hit
  • Critical Multiplier: Damage bonus when scoring a critical hit

Melee Weapon Stats

  • Damage: Base damage per attack
  • Attack Speed: How quickly the weapon attacks
  • Attack Range: Distance the weapon can reach
  • Critical Chance: Probability of landing a critical hit
  • Critical Multiplier: Damage bonus when scoring a critical hit

Gear

Gear pieces provide stat bonuses and can have additional secondary stats and augments.

Gear Types

Slot
Focus
Primary Stats
Chest
Survivability
Defense, Evasion, Health, Elemental Resistances
Head
Survivability
Health, Elemental Resistance
Hands
Offense
Precision, Strength, Elemental Resistance
Legs
Balance
Defense, Precision, Elemental Resistance
Feet
Utility
Evasion, Strength, Elemental Resistance
Trinket
Versatility
Various secondary stats

Rarity System

Equipment quality is determined by rarity, which affects stat values and available secondary stats:

  • Common: Basic stats, no secondary stats
  • Uncommon: Improved stats, 1 secondary stat
  • Rare: Good stats, 1 secondary stat
  • Epic: Excellent stats, 2 secondary stats, may have passive
  • Legendary: Outstanding stats, 2 secondary stats, unique effects, may have passive
  • Mythic: Exceptional stats, 2 secondary stats, powerful unique effects, may have passive

Secondary Stats

Secondary stats provide additional bonuses beyond primary stats. The number and type of secondary stats depend on the equipment's rarity.

Universal Secondary Stats

  • Defense: Additional physical defense
  • Evasion: Additional projectile defense
  • Health: Additional health points
  • Precision: Additional ranged damage
  • Strength: Additional melee damage

Weapon-Specific Secondary Stats

  • Critical Chance: Increases chance to land critical hits
  • Critical Multiplier: Increases damage from critical hits
  • Elemental Damage: Adds elemental effects to attacks
  • Recoil Reduction: Improves accuracy for ranged weapons
  • Attack Range: Extends reach for melee weapons

Sub-Race Specific Stats

Each sub-race has unique secondary stats that enhance their special abilities. For example:

  • [Inu Bioz] Poison damage and skill duration improvements
  • [Buru Mecha] Shield enhancement and damage absorption
  • [Neko Crystalis] Crystal duration and damage improvements

Elemental System

Equipment can provide elemental bonuses that add additional damage types and effects.

Elemental Types

  • Fire: Associated with burn status effects
  • Water: Associated with chill/freeze status effects
  • Lightning: Associated with electrify status effects
  • Earth: Associated with various physical effects
  • Plant: Associated with poison status effects
  • Light: Associated with exposure effects
  • Dark: Associated with weakening effects

Elemental Stats

  • Added Elemental Damage: Flat addition of elemental damage
  • Elemental Damage Percentage: Converts portion of base damage to elemental
  • Elemental Resistance: Reduces damage from specific elements
  • Status Effect Resistance: Reduces effects of specific status ailments

Augment System

Augments are special enhancements that provide unique bonuses and abilities beyond standard stats.

Augment Sources

  • Equipment: Gear pieces may have augment slots
  • Weapon Parts: Parts may come with built-in augments
  • Software: Applied during crafting to add augments

Augment Types

  • Weapon-Specific: Enhances specific weapon types
  • Skill-Specific: Enhances sub-race skills
  • Universal: Provides general benefits to any character
  • God-Infused: Special augments that require God's Favor to activate

Crafting System

The crafting system allows you to create customized equipment using blueprints and components.

Crafting Components

  • Blueprint: Base pattern for the equipment
  • Weapon Parts: Optional components that add stats and augments
  • Software: Adds passive abilities and augments
  • Crafting Materials: Resources required for crafting

Crafting Process

  1. Select a blueprint
  2. Add weapon parts (optional)
  3. Add software (optional)
  4. Spend required materials
  5. Create equipment with randomized stats

Stat Randomization

When crafting equipment:

  • Primary stats are randomized within a range based on tier and rarity
  • Secondary stat types are selected randomly based on equipment type
  • Secondary stat values are fixed based on tier

Equipment Sets

Collecting multiple pieces from the same equipment set provides powerful bonuses.

Set Bonuses

  • 2-Piece: Initial bonus focused on weapon or skill enhancement
  • 4-Piece: Intermediate bonus with increased power
  • 6-Piece: Major bonus that can include unique passive abilities

Race-Specific Sets

Each race has dedicated equipment sets with bonuses tailored to their playstyle.

Progression Tips

For Beginners

  • Focus on increasing your Hero Score by upgrading primary equipment
  • Match equipment to your preferred play style (ranged vs. melee)
  • Look for equipment with complementary secondary stats

For Advanced Players

  • Build equipment sets for powerful bonuses
  • Match elemental damage types to enemy weaknesses
  • Optimize augments for your specific sub-race and weapon choices
  • Balance offensive and defensive stats based on content difficulty

Remember, Sipher: Your equipment is an extension of your power. Choose wisely and forge your path to victory!

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