Logo
  • SIPHER//AGI
  • SIPHER ODYSSEY
  • NEWS
  • ATHERXPLORER
  • ATHERXPERIMENT
  • CAREERS
ATHER LABS WEBSITE

Whitepaper — Abstract

The Convergence of AI, Gaming & Infrastructure (AGI)

Tokenomics

Sipher Vault

The 'AGI' Tech Stack

Roadmap

Vision for the Future

SIPHER FRAGPUNK

SIPHER FRAGPUNK

Ather Labs Atlas
/
Sipher Atlas
/
Wiki
/
Game Features
/
SIPHER FRAGPUNK
‣
Contents

Overview

Sipher Fragpunk is an innovative PvP game mode that combines strategic team augment selection with fast-paced arena combat. Before and during battles, teams vote on powerful augments that can dramatically alter gameplay mechanics, creating a unique "Theory Crafting Game" that precedes the "Action Game." This dual-layer strategic experience makes each match unpredictable and highly replayable.

Core Mechanics

Match Structure

  • Best of 3 (BO3) format - first team to win 2 rounds wins the match
  • Each round begins with a Team Augment voting phase
  • Combat phase follows with all selected augments active
  • Rounds are played with fresh point resets (0)
  • Personal augments from gear reset between rounds
  • Team augments from previous rounds remain active

Augment Selection System

  • Each team member receives mana at the start of selection phases:
    • Initial phase: 2 mana per team member
    • Second phase: 2 additional mana plus any unspent mana
  • Teams are presented with 3 augment cards to choose from
  • Teams can see opponents' available augment options (but not their voting)
  • Augments require specific mana investments to activate:
    • Multi-mana augments: Require total team investment to activate
    • Amplifiable augments: Activate at 1 mana, additional mana increases power
  • Mana management is critical - unspent mana carries over to the next selection phase

Team Coordination Features

  • Real-time display of teammates' mana investments
  • Player's own mana investments highlighted in green
  • Ability to withdraw invested mana before timer ends
  • Card reroll option (costs 1 mana)
  • Cannot reroll cards that already have mana invested

Augment Categories

Gameplay Changing Augments

  • Swift Banking: Reduce your team's banking time by 200%
  • Divine Intervention: Player with most points executed every 30 seconds
  • No Pain No Gain: Banking areas damage players over time
  • Burden: Players move slower based on points carried
  • Smoke Screen: Team invisible until attacking, resuming after action stops

Visual Effect Augments

  • Light Out: Map darkened, players can only see 3-meter radius
  • Buffed: Increase team HP percentage

Combat Augments

  • Suicide Bomber: Dead players explode for percentage of max HP
  • Vampiric Aura: Team gains lifesteal percentage
  • Overdose: Health packs heal to full, double damage, but die after 20 seconds

Gameplay Strategy

Mana Investment Strategies

  • Focus Fire: Concentrate team mana on a single powerful augment
  • Diversification: Spread mana across multiple augments
  • Banking: Save mana for second selection phase
  • Counter-selection: Choose augments that neutralize enemy team advantages

Team Composition

  • Consider how vessel types synergize with potential augments
  • Balance team roles to maximize augment effectiveness
  • Adapt vessel selection based on commonly selected augments

Communication

  • Coordinate mana investments during selection phases
  • Agree on reroll decisions as a team
  • Adapt tactics based on active augments

Maps & Environments

  • Custom-designed maps balanced for augment effects
  • Environmental features that interact with specific augments
  • Asymmetrical layouts that encourage strategic positioning

[Last Updated: February 28, 2025]

Logo

SUBSCRIBE

Subscribe to our newsletter today and be the first to receive Sipher news, AtherXplorer weekly issues, and new AtherXperiment posts.

XInstagramFacebookDiscord