NEW FEATURES
ARENA — A NEW PvP EXPERIENCE
Compete against other Siphers in the Arena, carry out Kusoka’s mission objectives and emerge victorious.
An experimental mode for 1v1v1. Unleash your wrath on your friends, who are now your enemies.
Matchmaking is based on Vessel Power Score.
12 NEW RACE AUGMENTS
Further enhancing the uniqueness of each race via their augments, these new superpowers set apart what makes each of them unique and special. Combine them with other powerful augments to arise stronger & more deadly!
ION SURGE, ONLINE! 🤯
A new radical change to the core gameplay. Ion Surge charges through repeated attacks and allows Siphers to unleash devastating attacks based on each weapon.
Even better, Ion Surge attacks synergize with all other weapon augments.
Unleash the impossible!
CORRUPTION ARRIVES!
A staple of all roguelites, corruption dungeon augments now makes their invasion into Sipheria. Navigate these challenges carefully Siphers!
NEW BANNERS, SHINY! 🤩
We added new banners to showcase some of the content we plan to release later.
Each banner comes fully packed with amazing sneak peeks of what could be in store!
GLOBAL LEADERBOARD
We've added a new Global Leaderboard! Compete against other Siphers across different game modes and ranks.
Show ‘em who’s the best of them all!
RANDOM ENCOUNTER: SPIDER
Sipheria is full of surprises. Look out for these chance encounters, where you can battle the formidable Spider DJ and acquire the rarest of rewards!
STORYTELLING X10
Immerse in Sipheria thanks to our new beautiful comic panels, hand-painted by our talented artists, and telling the story of the treacherous adventures that await us all.
YOU’VE GOT MAIL! 📩
Mailbox feature is now implemented!
No, not the hated emails from your coworkers — these are messages from Bug & Byte, GrandMaster, or the World Architect himself.
PS: They are usually full of goodies!
LIFETIME ACHIEVEMENTS
Tired of going unnoticed for your insane in-game feats? 😢
Fret not, Lifetime Achievements in your Profile are here to finally recognize each one, and we'll treat you to rewards with every achievement you complete! 🎉
PUSH NOTIFICATIONS📱
Energy replenished? New update? Now you'll get reminder alerts on your device to maximize your progression and rewards!
Sorry not sorry for feeding your addiction 😉
IMPROVEMENTS
IMPROVED PLAYER EXPERIENCE AND GAME INTERFACE
- Say “goodbye 👋“ to lag when playing solo!
Single Player now runs locally on devices. Enjoy buttery-smooth gameplay with zero delay & near-instant loading times 🚗💨
- Tutorial and onboarding have a fresh new look and feel! 🍃
- Completely redesigned Mode Selection screen 😎
- The Map Selection Screen is now more interactive 😮
- New In-Game Leaderboard — say cheese 📸 and strike a pose on the new charts
- Brag without borders with No-HUD “Flex Mode”
- Enjoy smoother transitions and animations in the Post-Match screen
- Improved player's Progression screen and rewards 📝
Hard work sure pays off — get rewarded when increasing your Account Level, and check out past and future rewards in the updated Progression screen!
- Player Profile customization🪞
Flex your mightiest Vessels and hard-earned Flags by personalizing your Player Profile.
- Added Spectator mode → Grab some popcorn 🍿 and watch others play from “Spectator mode”.
- And much more…
BALANCING & ADJUSTMENTS
- Adjusted equipment stats across all tiers
- Enemies Damage System 2.0
- Balancing Daily Login & Rewards
BUG FIXES
BYTE 🧹 even more 🐛! Lots of them!
KNOWN ISSUES
- DJ Boss’ head can be pulled/knocked back by Air Bomb Synergy or Body Slam boost
- The camera position on the Spectator's screen is not correct when dying during the Random Boss Encounter
- Some enemies have no damage scaling when shooting scattered projectiles
- In Arena PvP:
- Character health bar may not be displayed sometimes
- Enemies can snatch the healing pad for themselves
- INU Cyborg's Turret cannot be damaged by other players
- INU Bioz Poison Cloud may cause other players to be permanently slow
- The bullet (projectile) of a certain player becomes invisible after that player dies 3 times in a battle. The player can still see their bullet, but the other players cannot.
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