Sipher Odyssey combines robust permanent progression with an engaging seasonal model to create a dynamic, ever-evolving gameplay experience. This system respects player investment in digital assets while providing fresh content and balanced progression.
Permanent Progression Content (PPC)
Permanent progression elements that persist across all seasons:
Character Development
- Levels: Core character levels that remain consistent across seasons
- Skills: Permanent ability trees with unlockable and upgradeable skills
- Attributes: Base character stats that improve with levels and gear
NFT-based Items
- Weapons, Armor, and Accessories: Ownable NFTs with permanent base stats
- Rarity System: Common, Rare, Epic, Legendary, Mythic
- Base Statistics: Core item stats that remain usable regardless of season
Account-wide Unlocks
- Persistent upgrades that enhance overall account progression
- Examples include inventory space, crafting capabilities, and global stat boosts
Seasonal Progression Content (SPC)
Time-limited content that refreshes with each new season (approximately 3 months):
Seasonal Campaigns
- Themed Content: Time-limited storylines and challenges
- Seasonal Environments: Unique maps and enemies
- Season Pass: Progressive rewards for seasonal participation
Warband System
- Seasonal Stats Base: Customizable and upgradeable stats that apply to all vessels
- Tier System: Up to Tier 50, resetting each season
- Seasonal XP: Earned through seasonal content and used for Warband upgrades
- Warband-based Stats: Bonus attributes allocated to all vessels
Seasonal Augments
- Powerful, temporary enhancements for characters and items
- Unlocked and upgraded through seasonal play
- Reset at the end of each season
Seasonal Economy
- Seasonal Currency: Earned through seasonal content, used in the Season Shop
- Seasonal Crafting Materials: Used to craft or enhance seasonal items
- Season Shop: Offers seasonal-exclusive items and materials
Key Features
Season Transition
- Pre-season: Teasers and preparation for upcoming content
- Main Season: Core content and progression
- End of Season: Climactic events and transition period
Difficulty Scaling
- Adaptive Difficulty: Seasonal content difficulty scales with player power
- Power Calculation: Based on PPC (Permanent Power) + SPC (Seasonal Power)
Social and Competitive Systems
- Seasonal Leaderboards: Rankings that reset each season
- Guild Content: Seasonal guild bosses, buffs, and challenges
- Arena Mode: New "Fragpunk" Mode with 50+ seasonal cards
Important Notes
- Players must complete Permanent Content before accessing current Season content
- Seasonal items can be used in future seasons, but their seasonal power will be disabled
- All seasonal materials cannot be carried over to new seasons
- Seasonal augments become inactive when their season ends
- Seasonal content may return in future seasons in some form
- Both permanent XP and seasonal XP can be earned when playing seasonal content
The Seasonal and Permanent Progression systems work together to create a balanced experience that rewards long-term investment while providing fresh challenges and content on a regular basis.
[Last Updated: February 25, 2025]