Overview
The Gods' Affinities & Favor system is a core elemental mechanic in Sipher Odyssey that connects gameplay to the lore of Sipheria's six gods. This system allows players to harness divine power through elemental affinities, creating unique build possibilities and strategic advantages against various enemy types.
The Six Gods of Sipheria
Each god represents distinct elemental properties and domains:
- Andor: Fire, Earth, Protection, and Melee Combat
- Dopamis: Lightning, Air, Chaos, and Untamed Energy
- Melatos: Water, Ice, Time, and Speed
- Xytos: Plant/Nature, Life, Healing, and Summoning
- Sera: Light, Purification, and Revelation
- Kartizal: Darkness, Shadow, and Corruption
Gods' Favor System
Gods' Favor represents divine blessing that enhances a vessel's elemental capabilities:
- Acquisition: Obtained through specific equipment parts, blueprints, and augments
- Stacking: Multiple stacks of the same god's favor increase elemental damage
- Multiple Affinities: Vessels can carry favor from different gods simultaneously
- Visual Indication: Higher favor stacks create more intense elemental auras around vessels
God-Infused Equipment
Special equipment imbued with divine essence provides unique advantages:
God-Infused Weapons & Gear
- Feature one or more god-specific augments in place of standard augments
- Provide elemental effects aligned with the associated god
- Examples:
- Dopamis-infused shotgun adding chain lightning effects
- Andor-infused chest piece increasing armor and fire rate when damaged
- Melatos-infused boots creating ice trails that slow enemies
Blessings
- Rare bonuses automatically active at the start of dungeon runs
- Found only on higher-rarity equipment
- Don't require mana expenditure during runs
Elemental Relationships
The gods follow a specific relationship pattern that influences combat strategy:
Elemental Gods Cycle
- Fire (Andor) → Earth (Xytos) → Lightning (Dopamis) → Water (Melatos) → Fire
- This relationship primarily affects enemy vulnerabilities
- Example: Xytos-themed enemies have negative resistance to Fire (Andor) damage
Light and Dark Relationship
- Sera (Light) and Kartizal (Dark) exist in a dynamic balance
- Their relative power fluctuates throughout dungeon progression
- [Post-Launch] Environment lighting and effects will reflect the current balance
Strategic Applications
Augment Requirements
- Some powerful augments require specific Gods' Favor stacks to activate
- Higher favor stacks can unlock additional effects on certain augments
- Example: "An augment adds Fire DoT, but at three stacks of Andor's Favor, enemies killed by the DoT create fire explosions affecting nearby foes"
Elemental Damage
- Gods' Favor increases elemental damage output
- Different enemy types have varying resistances and vulnerabilities
- Matching favor to enemy weaknesses maximizes damage potential
Resistance Management
- Players gain elemental resistance through equipment and augments
- Enemies can apply negative resistance (vulnerability) debuffs
- Higher difficulty enemies gain increased elemental resistance
Realm Theming
Each dungeon area is associated with a specific god, influencing:
- Enemy types and abilities
- Environmental hazards and traps
- Visual aesthetics and atmosphere
[Last Updated: March 3, 2025]