Overview
The Augment System is the core roguelike element in Sipher Odyssey, providing temporary power-ups and ability modifications during dungeon runs. Augments are tied to equipped gear but only active during a single run, creating unique gameplay experiences each time you venture into a dungeon.
Augment Pools
Augments are organized into specialized pools that determine where they can appear and which items can feature them:
Primary Pools
- Melee Pools: Shared pool and weapon-specific pools
- Ranged Pools: Weapon-specific pools and shared gun pool
- Sub-Race Pools: Unique pool for each sub-race
- Dash Pool: Modifications to dash ability
- Racial Trait Pool: Race-specific augments
- Mobility Pool: Movement-related enhancements
- Crit Effects Pool: Critical hit modifications
- Offensive Support Pool: Damage amplification augments
- Special Mechanics Pool: Unique abilities and mechanics
- Shared Augment Pool: General-purpose augments
Augment Categorization
Augments are sorted into pools based on a hierarchical system of questions:
- Action-Based: Does the augment modify player actions (Melee, Ranged, Sub-race ability, Dash)?
- Race-Exclusive: Is the augment designed for one race exclusively?
- Movement-Based: Does the augment affect movement speed?
- Critical-Based: Does the augment modify critical strike parameters?
- Offensive Support: Does the augment amplify offensive capabilities?
- New Ability: Does the augment grant an entirely new ability?
- General Purpose: Does the augment not fit into the above categories?
Augment Rarity
Rarity indicates complexity and potential impact on gameplay rather than drop rate:
- Common: Simple stand-alone augments with straightforward effects
- Uncommon: Basic "set and forget" enhancements
- Rare: Complex activation requirements and interactions
- Epic: Complex mechanics requiring synergy with lower-tier augments
- Legendary: Fundamentally changes playstyle with complex synergies
- Mythic: Ultimate tier with exceptional power and complexity
Synergy Framework
Augments are designed to work together, especially at higher rarities:
- Pool Adjacency: Certain augment pools naturally complement others
- Mechanics of Adjacency: Common triggers and effects that connect different pools:
- Status ailments
- Action triggers (dash, melee, ranged attacks)
- Proximity to enemies
- Health percentages
- Shield interactions
Acquisition and Selection
- Players earn mana points by progressing through dungeon rooms
- Mana is spent to activate augments during runs
- Higher-tier augments generally require more mana to activate
- Augment selection branches based on previous choices, creating diverse build paths
Technical System
- Mana Control: Designers can configure mana rewards per room and mana requirements per augment level
- Progression Branching: Augment choices influence future augment offerings
Strategic Considerations
- Focus on building synergies between augment pools
- Consider your vessel's natural strengths when selecting augments
- Higher-rarity augments often require specific lower-tier augments to reach full potential
- Some augment combinations can fundamentally transform your playstyle
[Last Updated: February 29, 2025]