Guild War in Sipher Odyssey
Guild War is a strategic territory control game that allows guilds to compete for dominance on a hexagonal map. This large-scale competitive mode combines strategic planning, resource management, and tactical combat to create an engaging guild-versus-guild experience.
Core Gameplay
Guild War takes place on a hexagonal map where guilds compete to control nodes (territories) through strategic deployment of resources, vessels, and spaceships. The goal is to accumulate the most victory points by the end of the event.
Map Structure
- Hexagonal grid consisting of approximately 30×30 tiles (900 total hexes)
- Various node types with different effects and strategic values
- Regions that provide additional bonuses when controlled
- Ornaments that offer special objectives and rewards
Combat System
Guild War features a simultaneous turn-based system where all guilds make their moves during a preparation phase, and then all actions resolve at once.
Resource Management
- $Pokerchip: The primary resource used to mount attacks and strengthen defenses
- Earned through playing Sipher Odyssey, completing missions, and participating in events
- Strategic allocation is key to capturing and holding valuable territories
Combat Resolution
- Guilds allocate vessels, spaceships, and resources to attack or defend nodes
- All combat is resolved simultaneously at the end of the preparation phase
- Combat power is calculated based on:
- Base resource allocation ($Pokerchip)
- Vessel and spaceship bonuses
- Node type modifiers
- Adjacent territory control
- Race and sub-race advantages
Strategic Elements
Race and Sub-race Advantages
Guild War features a rock-paper-scissors combat system:
- Main Race: Inu > Buru > Neko > Inu (2× multiplier advantage)
- Sub-race: Neutral > Synthetic > Supernatural > Elemental > Neutral (1.5×-2× multiplier advantage)
- Combining race and sub-race advantages can result in powerful multipliers (up to 4×)
Spaceships
Spaceships provide unique combat modifiers:
- Wandering Alice: 2% offensive modifier for adjacent hexes
- Flik Flak: 2% defensive modifier for adjacent hexes
- Akagi: Risk/reward ship with -10% combat modifier but extra points if present at snapshot
- Ahab: 3% offensive modifier
- Zed LEP: 5% offensive bonus for Neko vessels
- Barking Baron: 2.5% combat bonus for Inu vessels
- Tunku: 1% general combat bonus
Scoring System
Victory points are earned through multiple methods:
Basic Scoring
- Each controlled node is worth 1 point
- Elemental diversity bonuses for controlling different node types
- Beneficial deployment bonuses for matching vessels to appropriate nodes
Special Objectives
- Largest empire: Control the largest connected territory
- Region dominance: Control significant portions of designated regions
- Longest line: Maintain the longest straight line of controlled hexes
- Special combinations: Control specific patterns of hexes for bonus points
Event Structure
Guild War runs as a week-long event with points tallied throughout:
- Days 1-6: Each contributes 10% of final score
- Day 7: Contributes 10% of final score
- Final Snapshot: Worth 30% of total points
Rewards
Rewards are distributed based on final standings:
- 85% of the token reward pool distributed according to point distribution
- Top guild receives an additional 10% bonus
- Second-place guild receives an additional 5% bonus
Guild War offers a compelling strategic experience that rewards coordination, planning, and tactical execution. By combining resource management with territory control and vessel deployment, this mode provides a rich competitive environment for guilds to test their collective strength and strategy.
[Last Updated: February 25, 2025]