Overview
Augments are the fundamental roguelike element in Sipher Odyssey, enhancing characters, weapons, and abilities during dungeon runs. This system allows for extensive customization of gameplay experience through temporary power-ups that activate based on specific conditions.
Augment Attributes
Every augment contains the following core attributes:
Augment Category
Augments belong to one specific category:
- Melee weapon
- Ranged weapon
- Weapon types (shotgun, launcher, etc.)
- Enemies (general, melee, ranged, bomber)
- Environmental elements (traps, floor effects)
- System mechanics (boost selection, boost mana)
- Character abilities (skill, dash, race)
Augment Rarity
Six tiers of rarity determine an augment's visual representation and complexity:
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
God's Favor
Augments may carry the favor of one god, which influences their effects:
- Some augments require a specific number of God's Favor stacks to unlock additional effects
- An augment can only carry favor from one god at a time
Level System
Augments can be upgraded across multiple levels:
- Level 1 means the augment can be activated once
- Higher levels provide enhanced effects
- Each level may require different mana costs to activate
Activation Mechanics
Dungeon Activation
When entering a dungeon:
- The augment pool consists of all augments from equipped gear and character abilities
- After completing a set number of rooms, players are presented with three augment choices
- Players have a fixed amount of mana to spend on activating augments
- Selected augments remain active for the duration of the run
Trigger Conditions
Augments activate based on specific conditions:
- Multiple conditions can be combined to trigger a single effect
- Conditions apply consistently across all augment categories
- Examples: dash completion, melee attacks, skill activation, taking damage
Trigger Effects
When conditions are met, augments produce specific effects:
- Multiple effects can be triggered by the same condition
- Effects can include visual and audio components
- Effects may target the player, enemies, allies, or environment
Augment Types
Character Augments
Modify base character attributes:
- Can be obtained from any equipment except weapons
- Affect base stats like health, defense, and movement speed
Weapon Augments
Enhance weapon capabilities:
- Can only be obtained from weapons
- Modify damage, fire rate, magazine size, etc.
Skill Augments
Alter character abilities:
- Can be obtained from base character or trinkets
- Modify cooldowns, damage, area of effect, etc.
System Management
Boost Pool
A configurable table where designers can:
- Add or remove augments from the list
- Organize augments into named pools
- Determine which augments appear during crafting
Boost Manager
Works with the session server to handle augment activation:
- Loads player's augment deck at session start
- Listens for trigger conditions
- Updates player stats and abilities when augments activate
- Manages the trigger and effect tables for the session
Technical Implementation
The game implements various character skills through combinations of trigger conditions and effects:
- Inu Canis: Modifies weapon attack speed/fire rate when skill activates
- Inu Bioz: Summons poison cloud objects that damage enemies and slow movement
- Inu Cyborg: Deploys stationary turret puppets that attack enemies
- Neko Felis: Creates movement effects and summons explosive objects
- Neko Phasewalker: Grants invisibility and bonus damage on first attack after breaking stealth
- Buru Inferno: Creates gravitational pull areas that damage enemies within range
[Last Updated: March 1, 2025]